Thursday, May 19 2016
Holy crap, guys.
This is a seriously fun game, best I've played in some time. It's a platformer with some great fight mechanics. Its difficulty curve keeps gently rising, and so far, it's done a great job of keeping thing progressively more challenging so I feel accomplished at the end of every area. I'm somewhere in the middle of the game, but I'm already having to solve puzzles by turning into a chicken, busting up the scenery with sweet luchador moves, and flipping between two parallel universes (often mid-jump).
Friday, March 6 2015
Every now and then, I'm tempted to add "cool story, bro" to an inline comment:
# This script assumes it will run exactly once per day.
# Cool story, bro.
Thursday, March 5 2015
Given the way the third act plays out, it seems like one of many nods to 2001: A Space Odyssey (the novel, in this case):
"The thing's hollow — it goes on forever — and — oh my God! — it's full of stars!"
Wednesday, March 4 2015
Valve announced the Steam Link yesterday. For $50, it will stream games from any Steam installation. That means I'll be able to sit in my living room playing a game that's actually running on my gaming PC at the other end of the house. I've wanted that for a long time.
Now I'll see if I can get through my remaining PS3 games before it's released.
Monday, January 12 2015
I'm not sure I would have liked much to start with; I have a natural dislike for Sandra Bullock's characters. It's not necessarily rational, but I usually find myself wanting her character to fail. With good physics, it probably would have been capped at 3 out of 5 (Netflix) stars.
But the physics were flawed, even more noticeably so because I've spent so much time in Kerbal Space Program. Kerbal quickly forces players to understand the basics of low- and zero-gravity Newtonian mechanics, at least if they want to succeed. The game also reinforces the notion that in space, every resource is scarce, and every action should be planned out so it can be executed with maximum efficiency.
I hadn't appreciated that I now have a very specific notion of how things should move in outer space, and it's clear when something doesn't look right.
I don't want to re-hash last year's discussion about everything wrong with Gravity. I'm late to that party. But here are a few bullet points that might help anyone who's either filming a movie about zero-g, or planning to pick up Kerbal Space Program (the latter being the much better option):
I hope that's helpful.
Copyright © 2001-2016 Chris Kuehn